vrijdag 23 januari 2015

Mam Bow 2 update: improved Gui , switchable left/right handed touch controllers and added level 9 beta

I updated Mam Bow 2 with an improved Graphical User Interface , switchable left/right handed touch controllers and added level 9 beta today.
Version 1.04 should be downloadable from Google Play within a couple of hours...

Have a look & let me know what you think.

Get it on Google Play

vrijdag 16 januari 2015

The Dutch Masters Shuffle Puzzle series will be a development log & LibGDX Game Development tutorial in one.
While we're trying to squeeze some of the greatest art works of the Dutch RijksMuseums into a classical shuffle puzzle for mobile devices you can follow our process, learn how to create shuffle puzzle using LibGDX yourself, help us out and/or see our mistakes.
Introduction section is up on the Norakomi website and I hope to be posting more content over the next couple of days:

Prototyping tools becoming essential

Interesting article on Developer Economics about prototyping tools


donderdag 8 januari 2015

Tutorial AdMob integration for LibGDX Android projects completed

I just finished an extensive step-by-step written online tutorial on how to integrate AdMob in your LibGDX Android projects..
Discussing interstitial ads, banner ads, creating (java) interfaces and adding code to check for WiFi connection and if InterstitialAd is actually loaded.
Plus added a Disquss section to all the pages.


More tutorials - on different subjects - to come...

woensdag 7 januari 2015

AdMob tutorial: AdMob integration for LibGDX Android projects

I'm currently working on a video and written tutorial (online) for AdMob integration for LibGDX Android projects. The first four sections are already up and running on the Norakomi website.

dinsdag 6 januari 2015

Have a first look at Norakomi's website

Norakomi's website for Android & LibGDX Game Development & Tutorials is still under construction, but you can already have a peek already and see what it's going to look like!